Nov. 4, 2016

Talking to investors

In the week following our previous update and gameplay video, we have been contacted by several investors. During our talks, we have always kept in mind the interest of the game and its players. We want to deliver an awesome RPG with as much content as possible, while keeping our creative freedom and majority control over the full project.

Negotiations are on the right track, which means we are going to secure considerable additional funds for the development. This means that more content will be added to the game without affecting any goals of the the Kickstarter campaign. As a result, Kickstarter backers will get a better, bigger game for the same pledge.

Since negotiations take time, the Kickstarter launch has been postponed again. We had to decide whether we make the Kickstarter in these days as promised, or we focus on investor relations and ask your patience again. The conclusion was that the latter option serves better the long-term interest of the project. This will allow us to release a game that includes all the content we originally imagined.

We will inform you as soon as we have an update!
Aug. 21, 2016

Gameplay video with battle and magic

Watch the brand-new gameplay video to see how an insane, fallen dwarven hero is defeated by our adventurer party!

It has been awhile since the website has been updated, as we were busy with development (completing key parts of the game engine, upgrading our graphics quality and adding a considerable amount of base content).

With those obstacles conquered, our focus now shifts to the challenges of a Kickstarter campaign. As we are perfectionists (and believers that the genre of classic-style isometric RPGs deserves maximum effort), we are going to do this right. The Kickstarter campaign will be launched in the next month or two. We are taking this time to finalize a video that presents as many features as possible from Black Geyser: Couriers of Darkness.

If you want to be notified about the launch of the Kickstarter campaign, please subscribe to our newsletter.
Feb. 28, 2016

Kickstarter launch in summer

In previous update, we proudly announced that we had no difficulties at all. Three days later, we learnt that one of our senior software engineers had to leave the project for personal reasons. Moreover, we started to experience performance issues with larger outdoor areas. These events caused a significant delay in our Q1/2016 plans.

The performance issues are now gone, and two fantastic developers joined our team in the meantime. We have also updated our plans, and we are glad to announce that the Kickstarter campaign of Black Geyser: Couriers of Darkness will be launched in summer!

Also, we do our best to prepare the major website update we promised. Once the gameplay video is available, an email will be sent to all those who have subscribed to our newsletter. Many thanks for your patience and support!
Nov. 29, 2015

Final pre-Kickstarter campaign in Q1 2016

You might be wondering why there is still no date for the crowdfunding campaign. Are we experiencing difficulties? No, it's quite the opposite: the development of Black Geyser: Couriers of Darkness is more active than ever. Since your support will be absolutely essential for this indie project, we want to show you as much as we can in the Kickstarter campaign. (For example, we just finished the implementation of spellcasting fundamentals.)

In the beginning of the next year, we will launch the final pre-Kickstarter campaign, which will offer brand-new gameplay videos and an updated website. In the meantime, development is funded by our seed investors from the USA and Austria (thank you, guys!). Therefore, the release of the full game will not be delayed just because we launch the Kickstarter campaign later.

Thank you for your interest and patience!
Oct. 27, 2015

Voice acting and other improvements

Voice acting is in progress for several characters. As for the game engine, we are implementing ranged attack with bows and slings. (Beware of the nasty dwarf in our upcoming gameplay video!) We will publish the Kickstarter launch date as soon as possible. In the meantime, please spread the word about the project!
Sept. 28, 2015

Testing party movement and new areas

Members of your adventurer party are now able to walk together. We have been debugging party movement and combat system basics. In the meantime, a brand-new area has been finished: a unique tavern you haven't seen in any other RPG. This area will be present in our Kickstarter campaign video as well.
Aug. 27, 2015

Fruits of summer: characters and tavern music

We have finished several models for Dwarf, Feldegug, and Human. Current weapon base models include a powerful staff, mace, longsword, dagger, and a short bow with arrows. Our music composer is busy as well: beautiful tavern and battle songs are coming soon!
July 27, 2015

Improvements in the prototype

We are implementing and refining combat mechanics, thief skills and other features of the game. Many thanks to those who provided their feedback so far (either through the Kickstarter poll, or by writing to us directly)!
June 23, 2015

GameBanshee highlights Black Geyser

Today, the RPG news site and community, GameBanshee has published a front-page article about Black Geyser: Couriers of Darkness. You can read their article here.
June 20, 2015

Early gameplay video now available!

We have updated the Media section with an early teaser video, and added new content to the website as well. Special thanks to Tony Ferguson for his help in the creation of the gameplay video. Enjoy!
May 22, 2015

More than a hundred supporters

Today, our Thunderclap campaign has exceeded one hundred supporters. We are grateful for your support! Based on the feedback of our supporters, we have extended its deadline. In the meantime, we work hard on the prototype of the game, and will publish an early gameplay video in June. Stay tuned!
May 9, 2015

Halfway in our Thunderclap campaign

We ask you to join our Thunderclap campaign. Black Geyser: Couriers of Darkness already has more than four dozen supporters with a social reach of over 17,000. Many thanks to those who have joined so far!
April 26, 2015

Support our free Thunderclap campaign!

It takes only a few seconds to join our Thunderclap campaign! With the help of this popular tool, you can share a timed Facebook, Twitter or Tumblr post about Black Geyser: Couriers of Darkness. Let's make this project a reality!
April 24, 2015

World map and screenshot added

We have updated the Media section with the current version of the world map. A screenshot was also added that presents the game UI as well!
April 23, 2015

Website is up and running: join the adventure

Welcome to the website! Fear not, you aren't in the Black Geyser itself! So there is a way back. Yet. Check out the introduction page, or take a look at some graphics. If you like what we do, check out the ways you can support us. Have fun!
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Current status and schedule

The engine and the most important features of the game are finished. A successful Kickstarter campaign is now required, a proof of interest to our investors that will secure their final round of funds.

There are three major phases until the release:

1. Pre-kickstarter phase: let’s spread the word! (We are here now.)
2. Kickstarter phase: crowdfunding
3. Game development and release

The expected release date of the game is Q4 2018.
In the meantime, there will be a backer beta, with limited access.

Please check out this page about how you can help us.

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